AI Insights · Timothy · June 2021
Top 5 Puzzle RPG Apps in Guatemala Q2 2021 Performance
Explore the performance trends of the top 5 Puzzle RPG apps in Guatemala during Q2 2021, including their weekly downloads, revenue, and active users.
In the second quarter of 2021, Puzzle RPG apps in Guatemala saw varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance of the top 5 apps, based on data from Sensor Tower.
Empires & Puzzles: Match 3 RPG from Small Giant Games experienced a modest fluctuation in weekly revenue, peaking at approximately $426 in the week of June 21. The app's weekly downloads showed a significant drop, starting at 257 in late March and decreasing to 61 by the end of June. Weekly active users started at 834 and ended at 559, with notable ups and downs throughout the quarter.
WWE Champions by Scopely, Inc. showed a steady increase in weekly revenue, reaching a high of $115 in the week of June 21. Weekly downloads decreased over the quarter, from 130 at the end of March to around 52 by the end of June. Active users followed a similar trend, starting at 462 and dropping to 334 by the end of the period.
Slugterra: Slug it Out 2, developed by Nightmarket Games Inc., saw a notable spike in weekly revenue, peaking at $176 in the week of June 21. The app maintained a strong performance in weekly downloads, with numbers consistently above 1K, and peaking at 1.5K in early May. Weekly active users remained high, starting at 2.9K and ending at 4.2K by the end of June.
Smashing Four: PVP Smash Hit! from By Aliens L.L.C - F.Z had a relatively stable revenue stream, with weekly revenue peaking at $85 in early April. Weekly downloads, however, showed a declining trend, starting at 356 and dropping to 42 by the end of June. Active users also saw a decline, from 2.2K in late March to 1K by the end of June.
Best Fiends - Match 3 Puzzles by Seriously experienced a gradual increase in weekly revenue, reaching $60 by the end of June. The app saw a dramatic rise in weekly downloads, from 19 in late March to over 3K by the end of June. This was reflected in the active users, which surged from 420 in late March to 6.3K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.